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dall'america con furore
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MessaggioInviato: Mar Lug 24, 2007 6:57 pm    Oggetto:  dall'america con furore
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Alcune avvertenze dei Manuali Militari ed Armi USA

"Mirare verso il nemico" - Instruction printed on U.S. Rocket Launcher

"Quando la sicura è tolta, Mr. Granata non è nostro amico." - U.S. Army

"Se il nemico è arrabbiato, lo sei anche tu." - Infantry Journal

"Una leva difettosa può far sì che il tuo M203 grenade launcher lanci quando meno te lo aspetti. Questo farebbe sì che non saresti molto apprezzato in ciò che rimane della tua unità." - Army's magazine of preventive maintenance

"E’ generalmente sconsigliato di lanciarti direttamente sull’area che hai appena bombardato." - U.S. Air Force Manual

"Cerca di sembrare insignificante, potrebbero essere a corto di munizioni." - Infantry Journal

"Le tracce sono bidirezionali." - U.S. Army Ordnance

"Fusibili da 5 secondi, ne durano tre." - Infantry Journal

"Il coraggio è: che tu sei l’unico a essere a conoscenza che hai paura." - Col.David Hackworth

"Se il tuo attacco sta andando troppo bene, sei probabilmente finito in un’imboscata." - Infantry Journal

"Nessuna unità pronta al combattimento ha mai passato un’ispezione." - Joe Gay

"Qualsiasi nave può essere un’anti-mina ... una volta…." - Anonymous

"Mai dire al Sergente di Plotone che non hai nulla da fare." – Unknown Army Recruit

"Non attirare il fuoco nemico, irrita la gente che ti sta intorno." – Your Buddies (tuoi compagni)

"Se vedi un artificiere correre ... cerca di stare al suo passo....." U.S. Ammo Troop Very Happy
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MessaggioInviato: Mar Lug 24, 2007 6:57 pm    Oggetto: Adv






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Anonymous

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MessaggioInviato: Mar Lug 24, 2007 10:17 pm    Oggetto:  
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Americaaaaa, Americaaaaaaaaa............... Twisted Evil
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Anonymous

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MessaggioInviato: Sab Ago 04, 2007 11:48 am    Oggetto:  
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Ecco le regole per il combattimento a fuoco dei Ranger:

1. Bring a gun. Preferably, bring at least two guns. Bring all of your friends who have guns.
2. Anything worth shooting is worth shooting twice. Ammo is cheap. Life is expensive.
3. Only hits count. The only thing worse than a miss is a slow miss.
4. If your shooting stance is good, you're probably not moving fast enough nor using cover correctly.
5. Move away from your attacker. Distance is your friend. (Lateral) and diagonal movement are preferred.)
6. If you can choose what to bring to a gunfight, bring a long gun and a friend with a long gun.
7. In ten years nobody will remember the details of caliber, stance, or tactics. They will only remember who lived.
8. If you are not shooting, you should be communicating, reloading, and running.
9. Accuracy is relative: most combat shooting standards will be more dependent on "pucker factor" than the inherent accuracy of the gun.
10. Use a gun that works EVERY TIME. "All skill is in vain when an Angel pisses in the flintlock of your musket."
11. Someday someone may kill you with your own gun, but they should have to beat you to death with it because it is empty.
12. Always cheat; always win. The only unfair fight is the one you lose.
13. Have a plan.
14. Have a back-up plan, because the first one won't work.
15. Use cover or concealment as much as possible. The visible target should be in FRONT of your gun.
16. Flank your adversary when possible. Protect yours.
17. Don't drop your guard.
18. Always tactical load and threat scan 360 degrees.
19. Watch their hands. Hands kill. (In God we trust. Everyone else, keep your hands where I can see them).
20. Decide to be aggressive ENOUGH, quickly ENOUGH.
21. The faster you finish the fight, the less shot you will get.
22. Be polite. Be professional. But have a plan to kill everyone you meet.
23. Be courteous to everyone, friendly to no one.
24. Your number one Option for Personal Security is a lifelong commitment to avoidance, deterrence, and de-escalation.
25. Do not attend a gunfight with a handgun, the caliber of which does not start with a "4".
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Anonymous

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MessaggioInviato: Sab Ago 04, 2007 11:51 am    Oggetto:  
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E le leggi di Murphy sul combattiemnto (alcune le ha già scritte Fulvio):



1. You are not a Superman
2. If it's stupid but works, it isn't stupid
3. When in doubt, empty your magazine
4. Never share a foxhole with anyone braver than you
5. Never draw fire, it irritates everyone around you
6. Never forget that your weapon was made by the lowest bidder
7. If your attack is going really well, it's an ambush
8. No plan survives the first contact intact
9. Don't look conspicuous - it draws fire (This is why aircraft carriers are called "bomb magnets")
10. If you can't remember, the claymore is pointed toward you
11. Try to look unimportant - they may be low on ammo
12. All five second grenade fuses will burn down in three seconds
13. If you are forward of your position, the artillery will fall short
14. The enemy diversion you are ignoring is the main attack
15. Recoilless rifles -aren't
16. Suppressive fire - won't
17. Friendly fire - isn't
18. If the enemy is in range, SO ARE YOU!
19. The important things are always simple
20. The simple things are always hard
21. The easy way is always mined
22. If you are short of everything except enemy, you are in combat
23. When you have secured an area, don't forget to tell the enemy
24. Anything you do can get you shot, including doing nothing
25. Teamwork is essential, it gives the enemy other people to shoot at
26. Make it too tough for the enemy to get in and you can't get out
27. Incoming fire has the right of way
28. No combat-ready unit has ever passed inspection
29. No inspection-ready unit has ever passed combat
30. Ambushes never draw the enemy, NDPs do
31. Tracers work both ways
32. Beer math is: two beers times 37 men equals 49 cases
33. Body count math is: two guerrillas plus one portable plus two pigs equals 37 enemy killed in action
34. The only thing more accurate than incoming enemy fire is incoming friendly fire
35. If you take more than your fair share of objectives, you will have more than your fair share of objectives to take (precedent generates expectations)
36. Radios will fail as soon as you need fire support desperately
37. When both sides are convinced that they are about to lose, they're both right
38. All-weather air support does not work in bad weather
39. The bursting radius of a hand-grenade is always one foot greater than your jumping range
40. The only terrain you actually control is the terrain covered by your two feet
41. Man-portable designated equipment never says how many men
42. The law of the bayonet says the man with the bullet wins
43. REMFs are everywhere
44. Precision bombing is normally accurate within plus or minus one mile
45. Professional soldiers are predictable, but the world is full of amateurs
46. The best tank killer is another tank; therefore, tanks are always fighting each other and have no time to fight the war
47. Murphy was a grunt

Very Happy
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